Expression of Interest: Senior / Intermediate Software Engineer (Unreal Engine 5

CanadaRemotefull-time

<div><a href="https://himalayas.app/companies/blackbird-interactive">Blackbird Interactive</a> is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.</div><div>Our studio operates as a remote-first workplace, offering flexible work arrangements. </div><div>At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.</div><div>We are building a talent pool for future<strong style="font-size: 11pt;"> Rendering Engineers</strong> (intermediate or senior) to help build and optimize a visually ambitious UE5 title. You will work across real-time rendering systems and content pipelines with a focus on Nanite, Lumen, and World Partition. Console experience (PS5, Xbox Series X|S, Switch 2) is a major bonus. This role is remote-friendly in Canada (Pacific-time overlap required).</div><h3>What You'll Tackle</h3><ul><li>Own and evolve rendering features and performance for a UE5 project across PC and consoles.</li><li>Drive visual quality and scalability using UE5's modern rendering stack, including Nanite, Lumen, virtual shadow maps, and temporal upscaling.</li><li>Profile and optimize GPU and CPU frame time, frame pacing, and hitching using Unreal Insights and rendering capture and analysis tools.</li><li>Partner with art and tech art to define content constraints and best practices for performance-friendly assets, materials, and lighting.</li><li>Support large-world production with World Partition, including streaming strategy, HLOD workflows, and memory behavior.</li><li>Diagnose and resolve visual artifacts and stability issues, such as lighting/shadow issues, temporal instability, and rendering regressions.</li><li>Contribute to rendering-related tooling and workflows, such as debug views, performance reporting, and validation checks.</li><li>Provide clear technical communication to production and stakeholders on constraints, trade-offs, and risk.</li></ul><h3>You'll Thrive Here If You</h3><ul><li>4+ years of professional game development experience (we are hiring at both intermediate and senior levels; title/level will match experience).Strong Unreal Engine 5 (or UE4 plus meaningful UE5 experience) and modern C++ skills.</li><li>Solid understanding of real-time rendering fundamentals, including lighting, shadows, materials, post-processing, and temporal techniques.</li><li>Demonstrated experience improving performance and stability in a production environment.</li><li>Comfortable collaborating with cross-disciplinary partners to align visual targets with platform budgets.</li><li>Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.</li></ul><h3>Bonus XP</h3><ul><li>Shipped at least one title on PS5, Xbox Series X|S, or Nintendo hardware, especially with rendering and performance responsibility.</li><li>Hands-on experience shipping with Nanite and Lumen, including scalability strategies and artifact mitigation.</li><li>Experience with World Partition and large-world streaming and HLOD pipelines.</li><li>Familiarity with Niagara and real-time VFX performance considerations.</li><li>Experience with platform GPU profiling and capture workflows (for example RenderDoc, PIX, and equivalent console tooling).Experience building rendering or performance tooling that improves team velocity and regression detection.</li></ul><div>Interested in connecting? Please submit an application, letting us know when you're next available. From there, if your profile is a good match, we will be in touch with more information.</div><p>Originally posted on <a href="https://himalayas.app">Himalayas</a></p>

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