Technical Animator (12-month contract)
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Responsibilities Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows
Produce high quality animation in gameplay to fit the overall style and established creative direction
Proficient in animating both mechanical and humanoid assets
Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project
Collaborate with technical artists to fill gaps in pipeline and tools where needed
Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up
Collaborate with production to provide estimates and timelines to ensure timely delivery of assets
Requirements 4+ years of experience in technical animation and gameplay animation specifically for games
Strong knowledge of rigging workflows
Well-versed in Maya and Unreal Engine 5
Familiarity with game-ready skeleton design, skinning, and animation scene structure
Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
Comfort with quick iteration and problem-solving
Strong communication skills and a collaborative mindset
Bonuses Passion for games
Passion for film and cinematography
Experience manipulating Unreal camera rigs and setups
4+ years of experience in technical animation and gameplay animation specifically for games
Strong knowledge of rigging workflows
Well-versed in Maya and Unreal Engine 5
Familiarity with game-ready skeleton design, skinning, and animation scene structure
Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
Comfort with quick iteration and problem-solving
Strong communication skills and a collaborative mindset
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